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Game Mechanics

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Game Mechanics Empty Game Mechanics

Post by Admin Wed Jul 20, 2016 4:56 pm

The new Old MU Online hardcore game mode update can be intimidating for new players due to the fact that a certain level of understanding of game mechanics is demanded of players who wish to survive in it. In order to help facilitate planning and execution, this page contains information on the most important mechanics to understand. It is intended to serve both as a guide to new players and as a primary reference for existing ones.

Players can feel free to ask questions that are related to the mechanics explained in the core post or any related mechanics you discover and judge important that it's not listed in there. We will do our best to keep this thread updated and organized.

Contents
Worlds
Personal stash
Chat channels
Classes and stats
         Classes
         What is gained per level?
         What is gained per attribute?
         Attributes
         Life and Mana regeneration
         Evolution
         Master level and skill tree
Damage mechanics
         Damage sources
         Damage types
         Dual wielding
         Accuracy (attack success rate)
         Critical strikes
         Excellent damage
         Modifier stacking
Defense mechanics
         Movement speed
         Armour
         Evasion (defense success rate)
         Blocking
         Resistances
Adventuring
         Currency
         Items
         Modifiers on items
         Excellent items
         Strengthened items
         Ancient items (unique)
         Socket items
         Parties
         Guilds

Worlds
There are 2 parent worlds in Old Mu: Standard (STD) and Hardcore (HC). If you die in hardcore, your character can be moved to standard without any cost (your stash is untouched). Everyone you see in Hardcore has never died by a monster.

Here is a simple summary of how death will affect you:
Standard -> Standard
Hardcore -> Standard

The hardcore game mode has some distinctive differences compared to the standard game mode, the most important of these differences are:
     When dead, you'll be disconnected after 5 seconds and your character will become unplayable. Dead characters can only be transferred to the standard game mode or deleted.
(Warning: be noticed that a dead Hardcore character cannot, at any reason, be revived; This includes bugs or lags).
     After selecting character, players will be spawned in the nearest safezone. Every map from 'Valley of Loren' to 'Refuge of Balgass' will have characters spawned in Lorencia.
     Improved drop rate balance/performance for hardcore. (More explained bellow).
     New Jewel of Protection; Modifies the level and option of a ring or pendant unpredictably.

Personal stash
Your personal stash allows you to store items and transfer them between characters. Stashes are shared between all your characters within a world - all of your Standard characters access one stash, while all of your Hardcore characters access a different stash. Items cannot be moved between leagues except by death to a character. Each account is limited to 1 stash, for now.

Chat channels
There are seven types of chat channels: Public, Whisper (private), Global (/post), Party, Guild and Alliance.
Messages preceded by ~ are sent to your party chat if you are in a party, messages preceded by @ are sent to your guild chat if you are in a guild, messages preceded by @@ are sent to your alliance chat if the guild you are in, is in alliance and messages preceded by "/post " are sent to the Global chat, please check the rules of the Global chat to prevent undesired bans.

Classes and stats - Classes
At the start of the game the players can chose between three different character classes. Each class has its specific powers and gears, making no class truly "better" than the other, and all three are typically used to their fullest extent when grouped together. Later on in the game, the player can create special characters only accessible to players who have reached certain levels. Classes also start with different amounts of attributes:

     Dark Knight: 28 STR, 20 AGI, 25 VIT, 10 ENE
     Dark Wizard: 18 STR, 18 AGI, 15 VIT, 30 ENE
     Fairy Elf: 22 STR, 25 AGI, 20 VIT, 15 ENE
     Magic Gladiator: 26 STR, 26 AGI, 26 VIT, 16 ENE
     Dark Lord: 26 STR, 20 AGI, 20 VIT, 15 ENE

Classes and stats - What is gained per level?
Each class gain a different amount of attribute points, life, mana, SD or AG per level. The values each class gain per level are:

     Dark Knight: +5 attribute points, +2 life, +1 mana, +1 SD, +5 pve accuracy
     Dark Wizard: +5 attribute points, +1 life, +2 mana, +1 SD, +5 pve accuracy
     Fairy Elf: +5 attribute points, +1 life, +1 mana, +0.5 SD, +5 pve accuracy
     Magic Gladiator: +7 attribute points, +1 life, +1 mana, +0.5 SD, +5 pve accuracy
     Dark Lord: +7 attribute points, +1 life, +1 mana, +1 SD, +5 pve accuracy

Classes and stats - What is gained per attribute?
Each class gain a different amount of damage, defense, attack speed, pve accuracy, pve evasion, life and mana per attribute. The values each class gain per attribute are:

     Dark Knight:
         +5 STR: +1.25 minimum physical damage, +0.83 maximum physical damage, +1.25 pve accuracy
         +5 AGI: +1.65 defense, +0.33 attack speed, +7.5 pve accuracy, +1.65 pve evasion
         +5 VIT: +15 life
         +5 ENE: +5 mana, +0.5% skill multiplier
     Dark Wizard:
         +5 STR: +1.25 pve accuracy
         +5 AGI: +1.25 defense, +0.5 attack speed, +1.65 pve evasion
         +5 VIT: +10 life
         +5 ENE: +0.55 minimum wizard damage, +1.25 maximum wizard damage, +15 mana
     Fairy Elf:
         +5 STR: +0.36 minimum physical damage, +0.625 maximum physical damage, +1.25 pve accuracy
         +5 AGI: +0.71 minimum physical damage, +1.25 maximum physical damage, +0.5 defense,
+0.1 attack speed, +1.65 pve evasion
         +5 VIT: +10 life
         +5 ENE: +0.55 minimum wizard damage, +1.25 maximum wizard damage, +15 mana
     Magic Gladiator:
         +7 STR: +1.17 minimum physical damage, +1.75 maximum physical damage, +1.75 pve accuracy
         +7 AGI: +1.4 defense, +0.46 attack speed, +2.33 pve evasion
         +7 VIT: +14 life
         +7 ENE: +0.59 minimum physical damage, +0.875 maximum physical damage,
+0.77 maximum wizard damage, +1.75 maximum wizard damage, +14 mana
     Dark Lord:
         +7 STR: +1 minimum physical damage, +1.4 maximum physical damage, +1.16 pve accuracy,
+0.23 critical damage
         +7 AGI: +1 defense, +0.7 attack speed, +1 pve evasion
         +7 VIT: +14 life
         +7 ENE: +0.5 minimum physical damage, +0.7 maximum physical damage, +12 mana,
+0.35% skill multiplier
         +7 CMD: +0.7 pve accuracy, +0.28 critical damage, +1.4 more damage of Horse,
+0.14 attack speed of Raven, +0.875 minimum damage of Raven, +1.75 maximum damage of Raven

Classes and stats - Attributes
Attributes are required to equip gear and learn skills. The four core attributes are strength, agility, vitality and intelligence. Dark Lord also have the command attribute. Most equipment and skills have attribute requirements. A character must meet or exceed an item's attribute requirements in order to use it.

Classes and stats - Life and Mana regeneration
All classes regenerates 3% of their maximum mana each 2 seconds passed, the regeneration speed can be boosted by standing still.

Characters do not begin with any life regeneration, but it is available from rings, pendants and Master skill tree.

Classes and stats - Evolution
Once a base class character reaches level 150, he can be submitted to his first official quest. Talk to the Priestess Sebina in Devias to hear the story. Upon completing the 2 parts of the quest, you will be granted:

     A class evolution
     +20 attribute points
     The ability to wear new gears and learn new skills.

Once a evolved character reaches level 220, he can be submitted to his second official quest. Talk to Marlon who will appear in Devias, Lorencia, Noria, or Atlans to hear the story. Upon completing the quest (please note that Blade Knight's quest has 2 parts), you will be granted:

     +10 attribute points

Plus, now your class will be able to:

     Blade Knight:
         Do the Combo
     Soul Master:
         Learn the Scroll of Nova skill
     Muse Elf:
         Learn the Infinity Arrow skill

Once any class character reaches level 380, he can get started with the last official quest. Talk to the Priest Devin in Crywolf Fortress to hear the story. Upon completing the 3 parts of the quest, you will be granted:

     A class evolution
     Master level
     Master skill tree
     +20 attribute points
     The ability to wear new gears and learn new skills.

Classes and stats - Master level and skill tree
(To be continued)

Admin
Admin

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Join date : 2015-04-30
Age : 31

http://www.oldmuonline.com

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